Zen Yu
Zen Yu
Character Artist in 3D & Clay / open to work
New Taipei City, Taiwan

About

A versatile 3D Character Artist with 4+ years of experience, specializing in Next-Gen AAA hyper-realistic and stylized character development. Grounded in a strong traditional art foundation—including practical clay sculpting and miniature painting—which profoundly elevates digital sculpting aesthetics and anatomical precision.

Highly proficient in the complete character pipeline: from PBR texturing, topology optimization, and hair card generation, to advanced LookDev. Equipped with robust experience in asynchronous remote collaboration across major time zones (e.g., Taiwan, the US East and West Coasts, and London). Excels at aligning closely with Technical Directors and Animation teams to deliver highly optimized, engine-ready assets without compromising visual fidelity.

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Skills

3D ModelingDigital SculptingSculptingCharacter ModelingCreature ModelingHard Surface ModelingProp ModelingPaintingCharacter DesignProp DesignCreature DesignZBrushPhotoshopMayaUnityTexture BakingUnreal EngineMarmoset ToolbagMiniature PaintingZBrush, MayaSubstance 3D PainterStylized Character ArtTraditional Clay SculptingUV Mapping & UnwrappingHigh-Poly SculptingBaking (Normal, AO, Curvature)Human Anatomy & ProportionPBR Texturing PipelineHair Cards Creation / GroomingRetopology / Game-ready TopologyDeformation-friendly TopologyLookDev (Look Development)3D Printing3D Visualization

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
Jira
Jira
Slack
Slack
Fork
Fork
Blender
Blender
Helix Visual Client (P4V)
Helix Visual Client (P4V)
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      The Walking Dead:Empires
    • Year
      2024
    • Role
      Character Artist
    • Company
      Gala Games

Experience

  • Character artist at In the confidentiality agreement
    Remote, US
    June 2024 - Present

    ● Develop high-fidelity 3D human and mecha/robot characters and props. Responsible for the complete pipeline: high-poly digital sculpting (ZBrush), high-to-low poly conversion, UV unwrapping, texture baking, PBR texturing (Substance Painter), and advanced in-engine LookDev.

    ● Actively adopt and integrate newly established technical pipelines under the guidance of art and technical leadership, continuously refining the character workflow to elevate visual aesthetics and overall asset quality.

    ● Work efficiently in a fully remote environment, collaborating asynchronously with international teams across the US (East and West Coasts) and London to maintain consistent art direction and project momentum.

    ● Deliver highly optimized, engine-ready assets with deformation-friendly topology and efficient UV layouts. Collaborate closely with Technical Directors, Rigging, and Animation departments to prevent mesh clipping and ensure flawless dynamic performance.

  • Character Artist at Gala Games
    Remote, US
    July 2022 - April 2024

    ● Produced high-quality 3D characters, props, and environment assets utilized across diverse platforms, including real-time in-game implementation, promotional marketing campaigns, and Web3/NFT ecosystems.

    ● Partnered directly with Art Directors, Concept Artists, and Animators to seamlessly translate 2D concepts into fully realized, optimized 3D models, ensuring strict alignment with the project's art direction and technical constraints.

    ● Actively participated in art critiques and iterative review loops. Provided and integrated constructive feedback to continuously elevate the overall visual fidelity and maintain stylistic consistency throughout the game.

  • 3D Sculptor at NOVABY
    Remote, US
    April 2021 - April 2022

    ● Sculpted and modeled highly optimized 3D assets specifically tailored for Augmented Reality (AR) applications. Successfully balanced high-quality visual aesthetics with strict real-time performance constraints for mobile/AR platforms.

    ● Accurately translated 2D concept art into fully realized 3D models. Utilized a comprehensive software suite—including ZBrush, Maya, Blender, and Substance Painter—to deliver production-ready assets tailored for the Unity engine.

    ● Worked efficiently in a fully remote environment, partnering closely with project directors, art directors, texture artists, animators, and engineers to ensure seamless asset integration and complete alignment with the project's creative vision.

  • 3D Modeler - Internship at Double Bear Studio
    remote, US
    April 2021 - June 2021

    ● Contributed to the development of the animated project Nickelodeon Portal Chase, modeling 3D characters, props, and environments while strictly adhering to established franchise style guidelines and art direction.

    ● Delivered production-ready props and environmental assets. Executed clean topology and efficient UV unwrapping to facilitate seamless downstream texturing and animation pipelines.

    ● Integrated into a fully remote US-based studio pipeline, collaborating cross-functionally with directors, 3D animators, and texture artists to ensure all assets met rigorous studio standards for final film rendering.

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